What sets these tougher enemies apart however are their abilities to transform their shape, use shields, and spawn smaller enemies. The game also features great variation enemies. "Geometry Wars is essentially what you would end up with if you cross-bred Defenders, Star Castle, and Galaga, then propelled it 33 years into the future." The player’s a ship, there’s drones to defeat, it’s addictively challenging, now beat your high score.Īll of this wrapped in what is best described as an explosive light show that take cues from Tron and just about any other medium that illustrates a digital world, and you can be sure you’re in for some fun. There’s no storyline, no meaningful characters, and no realistic graphics. Everything about this title says modern retro done right. Geometry Wars is essentially what you would end up with if you cross-bred Defenders, Star Castle, and Galaga, then propelled it 33 years into the future. There’s nothing about this game that says “I’m a pushover”, instead what it actually does is come out and say “ Hey! I may be easy on the buttons, but I’m also pain to master.” And in my opinion that is exactly what a videogame should set out to accomplish before even considering anything else. The game is built primarily around two things. Everything that the game sets out to do it does so in a manner that’s useful, visually appealing, and holds purpose within its gameplay mechanics and level design that encourages the player to push on with the upcoming levels. If someone was to ask me “What is a videogame?” then there’s a high chance I would sit them down and have them play Geometry Wars 3. Geometry Wars 3 is a game that knows exactly what it is and it doesn’t make any false attempts at being anything that it’s not.
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